The Sun's powers Are meant to reveal the evil in the darkness, to slay those who would threaten her Radiance. If it is noon, the remaining damage is doubled. I Am A:Neutral Good Human Bard/Sorcerer (2nd/1st Level). For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. In addition, you and your allies within 10 feet of you can now see through magical darkness and through Illusions. Never Abuse her Radiance. Make it so that you can use a CD to activate a short-term healing buff that heals all creatures within 10 feet or so at the start of your turn (maybe even include hostiles of you want it to be used out of combat) and give the paladin an aura that increases healing within 10 feet by their CHA mod. After which the remainder of the shield will explode and hit a radius of 5ft around the target forcing all who are not allies to the target to make Constitution saving throws. Aug 25, 2016 - Oath of Sunlight Paladin by The Middlefinger of Vecna If the spell already did fire or the attack has fire damage already. If a problem is to much to handle alone. In addition, you gain one more use of your channel divinity while in this form. Press J to jump to the feed. If there is a Solar Eclipse. Beginning at 15th level, You gain another use of your Channel Divinity per long rest In addition, your lay on hands ability takes a bonus action instead of an action. This ability is nullified if there is a Solar Eclipse. Hey, this is really cool! The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. Solar Empowerment When you cast a paladin spell, or attack with Divine Smite you can change the damage type to fire. check out the. At 18th level, the range of this aura increases to 30 feet. I've been designing this subclass for a while now, but this is my first time showing it to r/UnearthedArcana! Allies … A subreddit for D&D 5e homebrew. It’s weird seeing art from Hearthstone used for dnd. Protect that life with all that you have. These tenants were created to protect and serve the solar elder's best interests for her radiance. They live a simple, ascetic existence, eschewing … When you use your Channel Divinity, you can expand your Aura's half your Charisma Modifier x 10ft in radius for 10 minutes. You cannot use this ability again until you finish a long rest. Grants an 11.5% AR increase and 10% bonus to damage absorption for 45 seconds. The javelin deals lightning damage instead of its usual type and counts as a non-magical weapon. Now with the paladins who bind themselves to these four commands, they are set in stone as their way of life. Never Fear or Regret Fleeing You are but one knight of the order. To kill two birds with one stone, I think you could swap the overpowered Aura and underpowered CD to great effect. If it is noon, you gain + 2d20 + Charisma Modifier in temporary hit points with, or without the Solar Eclipse. In addition, the target(s) must make a Wisdom saving throw. A creature touching the sigil can use its action to speak the command word, teleporting you to a space of its choice within 5 feet of the sigil. You're a Wizard Harry! You must be within 1 mile of the sigil for the teleportation to succeed and the sigil disappears once used. The javelin persists for 1 hour, but disappears after thrown. The tenants of the Sun were created by the very elders who have been said to have created her radiance. Press question mark to learn the rest of the keyboard shortcuts. Take your favorite fandoms with you and never miss a beat. Starting at 7th level, your form naturally gathers radiance from the Sun itself. As an action, you can Embody the power of the sun gaining Immunity to fear, stun, grapple, restrained, paralyzed, poison, disease, and unconscious. At 20th level, as an action, you can emanate an aura of sunlight. You gain the following benefits: You can create a sunlight spear without using your channel divinity, but its damage dice is 1d6. You naturally glow a bright light within 60ft of bright light and 15ft of dim light. Variants: Dragonborn (5e Race Variants/Subraces), Paladin Sacred Oath: Oath of Sunlight. At certain levels in this class, the javelin’s damage dice increases, becoming 2d6 at 7th level, and 3d6 at 15th level. Good on you for making it! Protect All her Light Touches The light is your Oath, the Sun makes that light and many living creatures depend on it.

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