Autocancels on frame 1-2 and 34 onward. Notes - 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit. Jab. Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Ultimate. Total frames includes 13 frames of hitlag. Aerial Attacks. Head Invulnerability on frame 9-13. Active Frames 2-3. Ground Attacks. Hits 2-6 rehit rate of 2. Armor on frame 5-9 but only on the ground. Invulnerable on frame 3-6. Auto cancels on frame 1-4 and frame 33 onward. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Auto cancels on frame 1-2 and frame 43 onward. SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Total frames includes 14 frames of hitlag. Notes - front hit frames 5-6, back hit frames 14-15. weak hit is the second frame of each, 17% for front hit 13% for back Active Frames 3-32. Entering charge state takes 19 frames and is shield cancellable on 20. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Ultimate. Charge hold is frame 6. 2 Frame Startup. Mobile-friendly Frame Data for Mario in Super Smash Bros. SH / FH / SHFF / FHFF Frames — 34 / 51 / 23 / 35, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Charge hold is frame 6. Auto cancels on frame 1-2 and frame 39 onward. Head Invulnerability on frame 9-12. Startup is 2 from a charging state. Auto cancels on frame 1-5 and frame 19 onward. Notes - 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox. 3 Frame Startup. MARIO. Auto cancels on frame 1-5 and frame 35 onward. Stronger the longer it's out (opposite of most "sex kicks"). Notes - weak hit can also do 10% damage, has 6 frames shield stun, Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage, Notes - weak hit frames 7-32 with 5 frames shield stun, Notes - 8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32). Frame Data Notes. ... Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage. Auto cancels on frame 1-2 and frame 43 onward. Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 total Auto cancels on frame 1-5 and frame 19 onward. Neutral Air. 15 Total Frames.

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